No evidence to support link between violent video games and behaviour Posted on 16 January Researchers at the University of York have found no evidence to support the theory that video games make players more violent. Previous experiments on this effect, however, have so far provided mixed conclusions. Researchers at the University of York expanded the number of participants in experiments, compared to studies that had gone before it, and compared different types of gaming realism to explore whether more conclusive evidence could be found. Reaction time In one study, participants played a game where they had to either be a car avoiding collisions with trucks or a mouse avoiding being caught by a cat.
Data taken from Bushman et al. Figure produced by Pete Etchells. To review or not review? In a nutshell, the version of the paper that you see as a final, published article is not the one that was subjected to peer review.
According to an anonymous source close to the process, the initial version of the paper went through peer review like any other paper. Four independent reviews were provided; in one of these, the reviewer pointed out a statistical flaw in the analysis of the data.
Despite that, the editorial team at PPMC decided to accept the paper, and invited the authors of the negative review to write a brief reply that would be published alongside the main article. Remarkably, it appears that once Bushman and colleagues had seen this reply, they submitted a revised version of the manuscript to the editorial board.
The new version, which was unsolicited, attempted to shift the goal posts by making changes to the manuscript to address the critical reply. Standard editorial procedure in such cases would be to reject the unsolicited revision, or at most suspend the entire process while it is sent out for re-review.
But neither of these things happened.
Instead the manuscript went through a further three revisions including the addition of a new author, Gollwitzerbefore it was finally accepted for production. Out of the multiple versions of the manuscript that exist, only one — the first — was peer reviewed in a standard way. Bushman, who is a consulting editor for PPMC, has yet to comment on this bizarre process.
In my judgment as editor, the modified analysis did not substantially change the content of the paper or merit an additional round of further review. The editor gave us permission to conduct a new set of analyses using a different operational definition of consensus.
A defender of PPMC might argue that editors routinely make publishing decisions without further consulting reviewers. But the Bushman paper differs from these routine practices in two ways: What all of this boils down to is rather unsettling.
Not only is it difficult to see what the Bushman study adds apart from controversy and confusion, but also the manner in which the article was handled by the journal highlights a major failure of peer review.
Journals undermine the review process at their peril, and the peril of science more widely.the international journal of computer game research: volume 4, issue 1 November home: about: archive: Zach Whalen is a PhD student at the University of Florida.
His current writing and research includes work on video game genre theory, comics studies, House of Leaves, and digital pedagogy.
In addition to his academic work, Zach is an author and webmaster for the weblog, Academic. research has also shown that violent video game play leads to desensitization to violence (Bartholow, Bushman, & Sestir, ), diminished empathy, and a lower likelihood of prosocial behavior (Bushman & Anderson, ).
Video game addiction (VGA) has been suggested by some in the medical community as a distinct behavioral addiction characterized by excessive or compulsive use of computer games or video games that interferes with a person's everyday life.
Video game addiction may present itself as compulsive gaming, social isolation, mood swings, diminished imagination, and hyper-focus on in-game .
The third installment in the Paper Mario series of RPGs, Super Paper Mario mixes it up a bit by being well, totally different from its predecessors. Instead of being a turn-based RPG with action elements like the first two games, Super Paper Mario is a side-scrolling platformer with RPG elements.
One of the most interesting features of the game is the ability to switch between 2D and 3D view. The Clinical, Neurological and Behavioral Effects of Screens Dr. Nicholas Kardaras “Are we still in the game?” Those 6 words were asked of me almost 10 years ago by a confused and delusional 16 year-old client who was a video-game addict having an episode of Video Game-Induced Psychosis.
Peer Commentary. Video Game Violence and the Emerging Psychopath Sean P. Neubert Rochester Institute of Technology. This paper investigated the correlations between video game exposure during puberty and aggressiveness.